Common Issues & Debugging
Diagnosing and resolving issues in Flutter applications requires systematic approaches and proper tooling. Understanding common debugging patterns and performance optimization techniques will help you build more reliable and efficient applications.
Understanding State Rebuild Issues
Section titled “Understanding State Rebuild Issues”State management problems often manifest as inefficient UI updates, leading to performance issues or unexpected behaviors. Identifying and fixing these issues is crucial for maintaining a smooth user experience.
Common State Rebuild Problems
Section titled “Common State Rebuild Problems”-
Excessive Rebuilds - Too many widgets rebuilding when only a small part needs updating
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Missing Rebuilds - UI not updating when underlying data changes
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Inconsistent State - Different UI parts showing inconsistent data
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Build Context Issues - Errors from using BuildContext after widget disposal
Tracking Widget Rebuilds
Section titled “Tracking Widget Rebuilds”Use debug prints and the Widget Inspector to identify which widgets are rebuilding and how often. This helps pinpoint inefficiencies in your widget tree.
// Add debug prints to track widget rebuildsimport 'package:flutter/foundation.dart';
class MyWidget extends StatelessWidget { const MyWidget({Key? key}) : super(key: key);
@override Widget build(BuildContext context) { // Track when this widget rebuilds debugPrint('MyWidget rebuilding');
return Consumer<MyDataModel>( builder: (context, model, child) { // Track Consumer rebuilds with data changes debugPrint('Consumer rebuilding with: ${model.someValue}');
return Text(model.someValue); }, ); }}Performance Overlay
Section titled “Performance Overlay”Enable Flutter’s performance overlay to see real-time performance metrics directly on your device screen.
// Enable performance overlay in your appimport 'package:flutter/material.dart';
void main() { runApp( MaterialApp( showPerformanceOverlay: true, // Show FPS and GPU metrics checkerboardRasterCacheImages: true, // Highlight cached images checkerboardOffscreenLayers: true, // Highlight offscreen rendering home: MyApp(), ), );}Optimizing State Updates
Section titled “Optimizing State Updates”The key to efficient state management is isolating state changes to the smallest possible widget subtree. This prevents unnecessary rebuilds of expensive widgets.
State Containment Pattern
Section titled “State Containment Pattern”Rebuilding Too Much: When state is placed too high in the widget tree, changing it causes unnecessary rebuilds of all child widgets.
// BAD: Entire screen rebuilds for a small counter changeclass CounterScreen extends StatefulWidget { @override _CounterScreenState createState() => _CounterScreenState();}
class _CounterScreenState extends State<CounterScreen> { int _counter = 0;
@override Widget build(BuildContext context) { return Scaffold( body: Column( children: [ ExpensiveWidget(), // Rebuilds unnecessarily! Text('Count: $_counter'), ElevatedButton( onPressed: () => setState(() => _counter++), child: const Text('Increment'), ), ], ), ); }}Isolate State: Move state down to the smallest widget that needs it, preventing unnecessary rebuilds of sibling widgets.
// GOOD: Only the counter widget rebuildsclass CounterScreen extends StatelessWidget { @override Widget build(BuildContext context) { return Scaffold( body: Column( children: [ ExpensiveWidget(), // Never rebuilds! CounterWidget(), // Only this rebuilds ], ), ); }}
class CounterWidget extends StatefulWidget { @override _CounterWidgetState createState() => _CounterWidgetState();}
class _CounterWidgetState extends State<CounterWidget> { int _counter = 0;
@override Widget build(BuildContext context) { return Column( children: [ Text('Count: $_counter'), ElevatedButton( onPressed: () => setState(() => _counter++), child: const Text('Increment'), ), ], ); }}ValueNotifier for Granular Updates
Section titled “ValueNotifier for Granular Updates”For even more fine-grained control, use ValueNotifier to update only specific parts of the UI without rebuilding parent widgets.
// ValueListenableBuilder updates only when the ValueNotifier changesclass SelectableListItem extends StatelessWidget { final String title; final String id; final SelectionModel selectionModel;
const SelectableListItem({ required this.title, required this.id, required this.selectionModel, Key? key, }) : super(key: key);
@override Widget build(BuildContext context) { return ValueListenableBuilder<bool>( // Listen only to this item's selection state valueListenable: selectionModel.selectionNotifierFor(id), builder: (context, isSelected, child) { return ListTile( title: Text(title), selected: isSelected, onTap: () => selectionModel.toggleSelection(id), ); }, ); }}
// Selection model notifies only affected itemsclass SelectionModel extends ChangeNotifier { final Set<String> _selectedIds = {}; final Map<String, ValueNotifier<bool>> _selectionNotifiers = {};
// Get or create a notifier for a specific item ValueNotifier<bool> selectionNotifierFor(String id) { return _selectionNotifiers.putIfAbsent( id, () => ValueNotifier<bool>(_selectedIds.contains(id)), ); }
void toggleSelection(String id) { if (_selectedIds.contains(id)) { _selectedIds.remove(id); } else { _selectedIds.add(id); }
// Update only the specific item that changed if (_selectionNotifiers.containsKey(id)) { _selectionNotifiers[id]!.value = _selectedIds.contains(id); }
notifyListeners(); }}Fixing Layout Overflows
Section titled “Fixing Layout Overflows”Layout overflows occur when widgets attempt to render outside their allocated bounds, causing the yellow-and-black striped overflow indicators in debug mode.
Identifying Overflows
Section titled “Identifying Overflows”Enable debug painting to visualize widget boundaries and understand layout constraints:
// Enable debug painting to visualize layout boundsimport 'package:flutter/material.dart';import 'package:flutter/rendering.dart' show debugPaintSizeEnabled;
void main() { debugPaintSizeEnabled = true; // Shows widget boundaries with borders runApp(MyApp());}Common Overflow Solutions
Section titled “Common Overflow Solutions”Text Overflow in Rows: Text widgets in rows need explicit constraints to handle overflow properly.
// PROBLEM: Text overflows in RowRow( children: [ Icon(Icons.account_circle), Text('This very long text will overflow'), ],)
// SOLUTION 1: Use ExpandedRow( children: [ Icon(Icons.account_circle), Expanded( child: Text('This text will wrap properly'), ), ],)
// SOLUTION 2: Use FlexibleRow( children: [ Icon(Icons.account_circle), Flexible( child: Text( 'This text wraps to multiple lines', softWrap: true, ), ), ],)ListView in Column: ListView has unbounded height by default, which causes overflow in a Column.
// PROBLEM: ListView in ColumnColumn( children: [ Text('Header'), ListView( // Infinite height issue! children: List.generate( 20, (index) => ListTile(title: Text('Item \$index')), ), ), Text('Footer'), ],)
// SOLUTION 1: Use Expanded (Recommended)Column( children: [ Text('Header'), Expanded( // Takes remaining space child: ListView.builder( itemCount: 20, itemBuilder: (context, index) => ListTile(title: Text('Item \$index')), ), ), Text('Footer'), ],)
// SOLUTION 2: Use shrinkWrap (less efficient)Column( children: [ Text('Header'), ListView.builder( shrinkWrap: true, // Only takes needed space physics: NeverScrollableScrollPhysics(), // Disables scrolling itemCount: 5, itemBuilder: (context, index) => ListTile(title: Text('Item \$index')), ), Text('Footer'), ],)Text Overflow Handling: Control how text behaves when it doesn’t fit in its container.
// PROBLEM: Text overflows containerContainer( width: 100, child: Text('This long text will overflow'),)
// SOLUTION 1: Use overflow propertyContainer( width: 100, child: Text( 'This text will be truncated', overflow: TextOverflow.ellipsis, // Add "..." at end ),)
// SOLUTION 2: Use Flexible/ExpandedRow( children: [ Icon(Icons.star), Expanded( child: Text('This text wraps automatically'), ), ],)
// SOLUTION 3: Use FittedBoxContainer( width: 100, child: FittedBox( fit: BoxFit.scaleDown, // Scales text to fit child: Text('This text scales down'), ),)Responsive Layouts with LayoutBuilder
Section titled “Responsive Layouts with LayoutBuilder”Use LayoutBuilder to adapt your UI based on available space and prevent overflow issues:
// Adapt layout based on available spaceLayoutBuilder( builder: (BuildContext context, BoxConstraints constraints) { // Choose layout based on width if (constraints.maxWidth > 600) { return WideLayout(); } else { return NarrowLayout(); } },)
// Handle text overflow dynamicallyLayoutBuilder( builder: (BuildContext context, BoxConstraints constraints) { final maxWidth = constraints.maxWidth;
return Container( width: maxWidth, child: Text( 'This text adapts to available width', style: TextStyle( // Adjust font size based on available space fontSize: maxWidth > 300 ? 18.0 : 14.0, ), overflow: TextOverflow.ellipsis, maxLines: maxWidth > 200 ? 2 : 1, ), ); },)Performance Profiling
Section titled “Performance Profiling”Flutter DevTools provides comprehensive profiling capabilities to identify performance bottlenecks and optimize your app.
Setting Up DevTools
Section titled “Setting Up DevTools”-
Install DevTools globally with
flutter pub global activate devtools -
Run your app in profile mode using
flutter run --profile -
Launch DevTools with
flutter pub global run devtools -
Connect to your app using the URL shown in the terminal
Key Performance Metrics
Section titled “Key Performance Metrics”-
Frame Rendering Time - Frames should render in under 16ms (60fps)
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CPU Usage - Identify CPU-intensive operations causing stutters
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Memory Usage - Monitor for memory leaks and excessive allocations
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Widget Rebuild Count - Track widgets that rebuild too frequently
Tracking Custom Performance
Section titled “Tracking Custom Performance”Create a custom widget to track rebuild performance in specific parts of your app:
// Track rebuild times for specific widgetsimport 'package:flutter/material.dart';import 'package:flutter/rendering.dart';
class RebuildTracker extends StatefulWidget { final Widget child; final String name;
const RebuildTracker({ required this.child, required this.name, Key? key, }) : super(key: key);
@override _RebuildTrackerState createState() => _RebuildTrackerState();}
class _RebuildTrackerState extends State<RebuildTracker> { int _buildCount = 0; late final Stopwatch _stopwatch;
@override void initState() { super.initState(); _stopwatch = Stopwatch(); }
@override Widget build(BuildContext context) { _buildCount++;
// Measure build time _stopwatch.start(); final result = widget.child; _stopwatch.stop();
// Log performance data if (_buildCount % 10 == 0 || _stopwatch.elapsedMilliseconds > 16) { debugPrint( '[PERF] ${widget.name} rebuilt $_buildCount times. ' 'Last build: ${_stopwatch.elapsedMilliseconds}ms' ); }
_stopwatch.reset(); return result; }}Usage example:
// Wrap widgets to track their rebuild performanceRebuildTracker( name: 'ProductList', child: ListView.builder( itemCount: products.length, itemBuilder: (context, index) { return RebuildTracker( name: 'ProductItem $index', child: ProductItem(product: products[index]), ); }, ),)Memory Leak Prevention
Section titled “Memory Leak Prevention”Always dispose of resources properly to prevent memory leaks:
// Properly dispose resources to prevent memory leaksclass _MyWidgetState extends State<MyWidget> { late StreamSubscription _subscription; late AnimationController _controller;
@override void initState() { super.initState(); // Initialize resources _controller = AnimationController(vsync: this); _subscription = stream.listen(_handleData); }
@override void dispose() { // Clean up resources before widget is removed _subscription.cancel(); _controller.dispose(); super.dispose(); // Always call super.dispose() last }}Reducing Unnecessary Rebuilds
Section titled “Reducing Unnecessary Rebuilds”Minimize rebuilds to improve performance and create a smoother user experience.
Optimization Techniques
Section titled “Optimization Techniques”Use Const for Static Widgets: Const constructors create compile-time constants that are reused across builds, reducing memory allocations.
// BAD: Creates new widgets on every buildWidget build(BuildContext context) { return Container( padding: EdgeInsets.all(16.0), child: Icon(Icons.star), );}
// GOOD: Reuses the same widget instanceWidget build(BuildContext context) { return const Container( padding: EdgeInsets.all(16.0), child: Icon(Icons.star), );}When to use: Widgets that don’t depend on runtime data and never change.
Granular Updates with ValueNotifier: Update only specific parts of the UI without rebuilding parent widgets.
// ValueNotifier for fine-grained controlclass CounterWidget extends StatelessWidget { final ValueNotifier<int> _counter = ValueNotifier<int>(0);
@override Widget build(BuildContext context) { return Column( children: [ ExpensiveWidget(), // Never rebuilds
// Only this part rebuilds when counter changes ValueListenableBuilder<int>( valueListenable: _counter, builder: (context, value, child) { return Text('Count: $value'); }, ),
ElevatedButton( onPressed: () => _counter.value++, child: const Text('Increment'), ), ], ); }}When to use: Simple, localized state updates without external state management.
Isolate Painting Operations: Use RepaintBoundary to prevent unnecessary repaints of expensive widgets.
// Isolate painting for independent animationsclass MyWidget extends StatelessWidget { @override Widget build(BuildContext context) { return Column( children: [ // Won't repaint when AnimatedWidget changes RepaintBoundary( child: ExpensiveToRenderWidget(), ),
// Animates independently RepaintBoundary( child: AnimatedWidget(), ), ], ); }}When to use: Complex animations, expensive renders, or independently updating widgets.
Optimizing Lists
Section titled “Optimizing Lists”Use lazy loading and proper keys to optimize list performance:
// Use ListView.builder for efficient lazy loadingListView.builder( itemCount: items.length, itemBuilder: (context, index) { // Only builds visible items return ListTile( title: Text(items[index].title), subtitle: Text(items[index].description), ); },)
// Optimize with cacheExtentListView.builder( cacheExtent: 200.0, // Pre-build items beyond viewport itemCount: items.length, itemBuilder: (context, index) { return ListTile( title: Text(items[index].title), ); },)
// Use keys to preserve state during reorderingListView.builder( itemCount: items.length, itemBuilder: (context, index) { final item = items[index]; return ListTile( key: ValueKey(item.id), // Helps Flutter reuse widgets title: Text(item.title), ); },)Heavy Computation Strategies
Section titled “Heavy Computation Strategies”Move expensive operations off the main thread using isolates:
// Using compute for simpler background processingimport 'package:flutter/foundation.dart';
// Function to run in separate isolateList<String> _processData(List<String> data) { return data.map((item) => item.toUpperCase()).toList();}
class _MyWidgetState extends State<MyWidget> { List<String> _processedData = []; bool _isLoading = false;
Future<void> _loadData() async { setState(() => _isLoading = true);
// Fetch raw data final rawData = await fetchRawData();
// Process in background isolate final processedData = await compute(_processData, rawData);
setState(() { _processedData = processedData; _isLoading = false; }); }
@override Widget build(BuildContext context) { if (_isLoading) { return const CircularProgressIndicator(); }
return ListView.builder( itemCount: _processedData.length, itemBuilder: (context, index) => ListTile( title: Text(_processedData[index]), ), ); }}Best Practices Summary
Section titled “Best Practices Summary”Debugging Checklist
Section titled “Debugging Checklist”-
Use proper debugging tools - DevTools, Widget Inspector, and Performance Overlay
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Isolate state changes to the smallest widget possible
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Handle layout constraints properly with Expanded, Flexible, and LayoutBuilder
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Profile regularly in profile mode, not debug mode
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Dispose resources properly to prevent memory leaks
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Use const constructors for static widgets
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Optimize lists with ListView.builder and proper keys
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Move heavy work to isolates or use compute for background processing
Common Mistakes to Avoid
Section titled “Common Mistakes to Avoid”Placing setState too high in the widget tree
- Keep state as low as possible in the widget hierarchy
- Only rebuild widgets that actually need to change
Forgetting to use keys for dynamic lists
- Use ValueKey or ObjectKey for list items
- Helps Flutter efficiently update and reorder items
Loading large images without caching
- Use CachedNetworkImage for network images
- Implement proper image caching strategies
Computing values in build methods
- Move expensive calculations outside build()
- Use memoization for computed properties
Using ListView instead of ListView.builder
- ListView loads all items at once
- ListView.builder creates items on demand
Performance Testing Tips
Section titled “Performance Testing Tips”Test in profile mode: Debug mode has slower performance due to additional checks and assertions. Always test performance in profile mode.
Test on lower-end devices: Ensure your app performs well on devices with less powerful hardware.
Monitor frame rates: Aim for consistent 60fps (or 120fps on capable devices). Use the performance overlay to track frame rendering times.
Use timeline recording: DevTools’ timeline feature helps identify exactly where time is being spent during frame rendering.
See Also
Section titled “See Also”- State Management – Proper state management patterns to avoid rebuild issues
- Flutter DevTools – Official guide to profiling tools
- Performance Best Practices – Official performance recommendations
- UI Performance – Diagnosing UI performance issues